Tuesday, October 28, 2008

Jillian Michaels Fitness Ultimatum 2009


Product Description

Become new recruits in Jillian Michaels' Fitness Ultimatum 2009. Enroll in a unique training program composed of challenging fitness tests and an ever-changing series of workouts. Choose your workout from four types--Weight Loss, Strength Training, Intervals and Hill Climb--and set the intensity to light, medium or hard for a duration between 10 and 60 minutes. By completing exciting Wii Remote and Wii Balance Board motion-based challenges that range from crossing monkey bars to climbing ladders and rowing, you can also unlock lifestyle and fitness video tips from Jillian. You can even track your progress based on calories burned and workout intensity. In addition, a Competitive Party Mode lets two players race against each other through entertaining individual challenges or through the entire Physical Training course to earn the winning time.

Competitive Party Mode lets two players race against each other through entertaining individual challenges or through the entire Physical Training course to earn the winning time

Product Details

  • Brand: Majesco
  • Model: 1552
  • Released on: 2008-10-21
  • ESRB Rating: Everyone
  • Platform: Nintendo Wii
  • Dimensions: 1.00 pounds

Features

  • Uses the Wii balance board
  • 4 Workout types, strength training, weight loss, intervals and h climb
  • motion based fitness activities such as ladder climb, rowing and monkey bars
  • track personal data and progress
  • Unlock lifestyle tips from Jillian

Editorial Reviews

Amazon.com Product Description
Jillian Michael's Fitness Ultimatum LogoJillian Michael’s Fitness Ultimatum 2009 is the first game of its type to combine a celebrity fitness trainer with the Wii and innovative Wii Balance Board accessory to offer you a fun and entertaining way to get fit. Under Jillian’s expert guidance, you can pursue a focused workout that helps you reach your fitness goals through rigorous, branching exercise routines, and multiple difficulty levels that will get you in the best shape of your life! As a new recruit at Jillian’s boot camp, enroll in her unique training program and be challenged to an ever-changing series of workouts and fitness tests.

Choose your workout from four types:
Gear your workout to suit your goals when you choose either Weight Loss, Strength Training, Intervals, and Hill Climb modes. Set the intensity of your exercise routine to suit your pace: Light,Medium or Hard, then dictate workout length: 5, 10, 15, 30, 45, or 60 minutes. Start each workout on the track by running down the Physical Training (PT) course of the training base in a series of judged challenges for up to 3 minutes. Motion-based fitness activities include: running obstacle courses, balance beam, hand car, rowing/paddling, crossing monkey bars, punching bags, and more.

Go Solo or Head-to-Head:
Choose your challenge from branching paths to dictate your own activity. Each challenge has three levels of difficulty, requiring progressively more motion and a harder workout (warm-up, target zone, cool-down, etc.) Competitive Campfire Mode lets two players race against each other through individual challenges or the entire PT course to see who can burn more calories.

Customization:
Customize your character and input personal data to serve as a benchmark for measuring progress via the Statistics screen that includes: calories burned, weight, in game performance and more. Unlock lifestyle and fitness video tips from Jillian that provide guidance on: targeted training,maximizing your workout, gym alternatives, traveling workouts, snacking, eating out, food substitutions, and cooking




Customer Reviews

As Bad As They Say1
I love Jillian, and her workout DVDs are wonderful. However, the best part about this wii game is the cover art (her hair and makeup look great). To start out, the game itself looks bad, especially when compared to oh, ANY Wii or Xbox game ever. Ironically, part of the game title is '2009' when the graphics reminded me of Castlevania- for the original Nintendo. Also there are so many feature that you WISH were there, but aren't. You can enter your weight, for example, but you can't modify what your body looks like- nor does the game adjust for your weight entered- there is only one body type choice (thin, fit). You CAN choose the outfit, but as other reviews have stated, when you choose the pink color for your tee shirt, it turns GREEN instead. Really??? This is a classic example of rushing a cheap production to bank on a celebrity name and counting on pre-orders to make a ton of money before everyone figures out the game is crap. I promise you that this is a bad, bad game. The only positive is that I did break a sweat and yes by following the instructions, you are getting a cardiovascular workout. However, I can't imagine anyone wanting to pop in this game every morning.

What a let-down!!1
Like many of the other reviewers, I could not WAIT to try this game! I love Wii Fit but was super excited for something more challenging to come out. HUGE LET-DOWN!!!!

--While I agree that the avatars and graphics quality do not help you lose weight...seriously? No blondes? And I have to look at these horrible trees throughout my entire "run?"

--Whats with the run anyways? It took me forever to figure out that if you shimmy on your balance board and swing your arms, you are "running." And if you get bored of the "running," its too bad b/c there is no exit mode out of any of the exercises.

--The instructions are horrible and the reaction time is even worse. I still have not figured out how to punch the punching bag. I spent that portion (since I could not exit) just doing freestyle punches and feeling like an idiot...a shame too b/c thats my favorite part of Wii Fit.

--You are supposedly being measured, but your character will complete any of the events with or without you. I gave up trying to figure out the log balance thing (what was the point of that??)...well my character just kept walking, all while Jillian cheered me on that she couldn't have done it better herself.

I could go on and on. Basically I wish I would have saved my money and hit the gym this weekend rather than fight with this worthless game. BUYER BEWARE!

Not too bad, but could have been better4
It wasn't great, but it wasn't too bad. I played on the fat burning easy and medium for fifteen minutes today, so take that into account with my review.

I enjoyed what I got to do. Many people have commented that the characters aren't as customizable as hoped, but you can at least pick a few things to change about your avatar. The wii remote wasn't as responsive as it should have been, but it might get you to swing your arms a bit more than normal to get it to show up on the screen.

My main complaint is some of the exercises aren't really clear. It's not too specific if I should be on the board or not and how to do some of them. I'm not super sure if all of my exercises got recorded today which is a little problematic.

I'm really happy that I got to exercise for a set amount of time because that was one of the hardest things about Wii Fit. Overall, I didn't find it too bad.




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Thursday, October 23, 2008

Wii Music


Product Details

  • Brand: Nintendo
  • Model: RVLPR64E
  • Released on: 2008-10-20
  • ESRB Rating: Everyone
  • Platform: Nintendo Wii
  • Dimensions: 1.00 pounds



Features

  • Wii Music for Nintendo Wii lets you play musical instruments and make music using the Wii Remote and the Wii Balance Board
  • Start a band with up to six different band members
  • Pick a background stage, and shake, move, and press buttons to play up to 60 different instruments for a ton of melodic fun
  • No need to press a specific button at a certain time; instead you just need to mimic the actions of playing that instrument
  • Save up to 30 music videos and create playlists among your favorites

Editorial Reviews

Amazon.com Product Description
When it comes to music and rhythm games, Wii Music stands in a class of its own. Unlike other music games, which penalize players if they don't play perfectly, Wii Music is a musical playground where there are no mistakes. Here anyone can pick up and master the huge array of instruments available, through simple motions like strumming and drumming. Musicians in your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. No matter what you do, Wii Music automatically transforms your improv stylings into great music.

'Wii Music' game logo
Your music, your way
On-screen direction in 'Wii Music'
Simple pickup and playability.
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Drum set in 'Wii Music'
Easy controls and learning curve.
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Sitar and congas in 'Wii Music'
Huge array of diverse instruments.
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Singleplayer in 'Wii Music'
Make music by yourself.
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Multiplayer in 'Wii Music'
Or with up to 3 friends.
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Gameplay: Getting Your Band Together
In Wii Music every band has six members: Two play the main melody, two cover the percussion beats, one covers the bass groove and one uses the song's chords to support the melody. As a band, the six members often play their special parts at the same time, though each player can jam however and whenever he or she wants. Play all at once. Take turns in the spotlight. Pair up in creative ways throughout the song. You can bring the band to life by yourself, playing one part at a time-or with up to four players. See game mode below:

  • Solo Play: When you play by yourself, you can add one part at a time to arrange the whole song exactly how you want. The Tutes are on hand to back up your band in any parts you need filled.
  • Multiplayer: When in a band with friends, up to four people can be band members.
  • Wii Friends: Using WiiConnect24, you can send your jam videos to Wii Friends who own Wii Music. They can then watch your performance, modify it to their liking and send their jam videos back to you.
Tutes: Your Own Private Back-up Band
When not playing with friends, you can invite jam masters known as Tutes to play with you. They'll join a session playing an instrument that each thinks is strong for a specific song. You can simply enjoy the musical camaraderie, or pick up instrument tips by watching them jam. If you choose to watch, the Tutes will show you lots of techniques for many of these instruments, then ask you to follow their examples. They'll start with the simplest techniques, then as you master each one, show you even more nuanced ones.

Key Game Features:

  • Easy to Play Improv Jams - All members of your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. Wii Music challenges you to transform your improv stylings into great music. There are no mistakes and no game scores-just playing for the pure joy of playing.
  • Wii Controls Immerse You in the Music - You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and snare drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use many complex buttons. You only need to imitate playing the instrument.
  • Virtually Endless Ways to Make Music - You choose the song and instruments and decide whether to blaze through a rock take on classical songs, put a jazzy spin on folk tunes or transform Nintendo classics like the Super Mario Bros. theme into Latin-flavored numbers. The song list is only a takeoff point-it's how you improvise with the songs that matters.
  • Share Your Band Jams With Friends - They'll see your Mii band members, your players' improv styles and your instrument selections. They can watch your recordings, or play over parts of your song, then send their modified recording back to you. So you can send improv jams back and forth over WiiConnect24, changing them again and again.
60+ Instruments
You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and marching drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use complex buttons. You only need to imitate playing the instrument. Wii Music offers virtually endless ways to make music.

Fun Beyond the Jam
Designed with classic Wii gameplay in mind, Wii Music includes many other modes and play options besides the main band jams, including several musical games and an enhanced video playback mode for recorded jams.

  • Videos Mode: Watch your jam videos in an enhanced playback mode that brings your jams to life with fun environmental effects and dramatic camera angles.
  • Mii Maestro: By waving the Wii Remote like a conductor's baton in this mini-game, you'll lead a Mii orchestra through orchestrated songs, such as The Legend of Zelda theme. Make them play quickly, slowly, strongly or gently-the orchestra is at your command.
  • Handbell Harmony: In this musical mini-game, you'll play in a handbell ensemble by swinging your Wii Remote and Nunchuk. Everyone on the team has a job to do: play one of your notes only when the tune demands it.
  • Pitch Perfect: How good is your musical ear? In this whimsical musical quiz, you'll have to solve challenges, like putting note-playing Miis in order from lowest to highest pitch.
  • Drum Mode: In the one mode that uses the Wii Balance Board accessory (sold with Wii Fit), you can feel what it's like to play a real-life drum set. You'll use the Wii Remote and Nunchuk as drumsticks, and place both feet on the Wii Balance Board-which work as virtual pedals for the bass drum and hi-hat cymbal.

Customer Reviews

Muuuuusic!4
I'm 17 years old and bought Wii Music with high expectations.

At first, I thought the game was extremely boring and didn't really offer much to keep me occupied for hours. The only thing I really enjoyed was conducting.

THEN I played with my friends and it became great! It's hilarious to play in the Jam Sessions with friends, and I think it's a great way to laugh together as well.

Perfect for all age groups, Wii Music offers plenty of replay value with endless combinations of instruments.

A must-have for the Wii!

Musical Creativity with Limitless Potential (With Minor Issues)4
I love the recent string (no pun intended) of musical games coming out from Guitar Hero to Rock Band. Problem is, those kits are flippin' expensive and I'm not too keen on storing either plastic guitars or bulky drum sets. Don't get me wrong, I own them anyway but lugging them to a friend's house is no fun task.

Enter Wii Music.

Wii music is pantomime meets Rock Band. The bulk of the game revolves around the player mimicking gestures to simulate sound according to the actual song being played as the notes are hit automatically unless the player's timing is off. The player does this up to six different instruments to simulate melody, bass, percussion etc. When the player is done, he or she can make a CD jacket to label the track and make a music video of it. On top of this, there are three minigames.

1: Wii Conductor. Move your arms similar to a conductor to make an orchestra go.
2: Hand bells like the ones some people use in Christmas musicals or church services.
3: Music quiz thingy similar to the memorization game on Wii Play.

That's it! That is, in a nutshell, the entire game.

While the game itself is simplistic, that is also the idea. Nintendo, in it's grand scheme of marketing to the casual gaming audience, has created a very simple, yet elegant, game to allow the player to easily mimic music without real lessons or going nuts while trying to play Through the Fire and Flames on Guitar Hero 3. In doing so, Nintendo has appealed to anyone who desires a musical experience but either A) doesn't have the time to master easy, medium, hard, and extreme mode and/or B) does not have at least $80 to spend on a Guitar Hero set. All that is needed is at least one full Wii remote and nunchuck set although more sets with more players make it more fun.

While up to six instruments may participate in a song, only four players can go at a time although this does not mean the player can record tracks for all six instruments. This means four people at a time can go nuts with over 60 instruments including cowbell (which we all know we need more of), a DJ turntable, recorder, flute, sitar, and much more.

This game is very addicting. My graduate students friends are playing the game in my apartment as I type this, not only having a blast but hogging the darn TV in the process. They're hooked on Ode to Joy, which we arranged with sleigh bells, a flute, and a clarinet. When working on my thesis for more than five hours at a time gnaws at my brain, I love saddling up the Wii and playing Twinkle Twinkle on the piano.

Now, with all the goodies in Wii Music there are a few drawbacks especially with the sound and selected songs. Unlike Guitar Hero, Wii Music's musical selection is mostly derived from the public domain track list. This means it's very generic songs like Twinkle Twinkle, Yankie Doodle, Ode to Joy, and Swan Lake. This constitutes the bulk of the soundtrack. There are a few good licensed songs like September by Earth, Wind, and Fire along with Loco-Motion. The real songs that everyone bought Wii Music to play are the Nintendo mixes like Legend of Zelda and the Mario Bros Theme Song. Unfortunately, there are only seven Nintendo songs and of that only three are any good (the aforementioned two and F Zero Mute City).

The soundtrack could have been soooo much better even with more licensed songs by Nintendo such as Castlevania, Star Fox, Metroid, and Paperboy. Anything would've been better than the ragtag bunch of songs from Europe that were used. Not to mention they could've used some greater public domain songs like Greensleeves or Battle Hymn of the Republic.

The next con is the sound itself. While the majority of the woodwinds and drums sound magnificent, several other instruments do not. The most notable bad sounding instruments are the trumpet, saxophone, violin, and viola. Don't even get me started on the more... interesting instruments like the cheerleader, the black belt, cat and dog suit, and the rapper. Those wacky things seemed to have carried over from Mario Paint despite a 15 year gap. While having an all-male cheerleading squad sing the Legend of Zelda theme song was disturbingly amusing, I would never be so bold as to show that in public.

The only other cons are basic Nintendo ones such as the use of weird instructional characters. The Maestro instructor looks and talks like a more flamboyant homosexual version of Beaker from the Muppets. The other issue is how the remote distinguishes movement for the cursor and that of the instrument itself. It can get very annoying but I find that if I want to switch, just hold the remote in front of the TV for two seconds and the cursor switches over from the instrument.

All in all, Wii Music is a really fun game for the whole family and your friends if you've consumed enough alcohol... seriously. I give it a solid A- as it fully utilizes the Wii interface but lacks in some sound and musical selection issues. It's too bad you can't really go heavy metal... *sigh* party on Wayne!

This is a good game5
I think that this game is very good for any age group because of its variety of different instruments that appeal to different audiences. When I played it with my children they loved it. My older child loves it and so does my kid in college. I think its a great buy that has many hours of playing time in it




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Friday, October 17, 2008

LittleBigPlanet


Product Details

  • Brand: Sony
  • Model: 98148
  • Released on: 2008-10-21
  • ESRB Rating: Everyone
  • Platform: PLAYSTATION 3
  • Dimensions: 1.00 pounds




Features

  • Community-based game in which players meet on a planet scattered with individual plots
  • Design, shape, and build both objects and entire locations for others to view and play
  • Full of places to discover, creative resources to collect, and puzzles to solve
  • Explore the massive single-player game or go online to find user-generated content
  • Customizable characters, landscape, and more; online and offline multiplayer modes

Editorial Reviews

Amazon.com

Imagine a World with no Limits

Imagine a world that's yours to shape, build and explore. Imagine the possibilities, then jump head first into the reality. LittleBigPlanet puts the power of absolute creation into your own hands. If you can see it, you can enhance it. If you can't see it, you can invent it.

The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are places to explore, creative resources to collect and puzzles to solve - all requiring a combination of brains and collaborative teamwork. As soon as players begin, their creative skills will grow and they will soon be ready to start creating and modifying their surroundings - the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There's no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the game play experience and playing is part of the creative experience.

Fathom out ways to overcome tricky obstacles as you interact with the surrounding environment, or compose inspirational locations and objects that are totally unique to you. Immerse yourself in an organic world that's just waiting to be personalized.

Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch - or can go and explore everybody else's.

LittleBigPlanet

Sackboy


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Sunday, October 12, 2008

Banjo-Kazooie: Nuts & Bolts


Product Details

  • Brand: Microsoft
  • Model: 882224729765
  • Released on: 2008-11-11
  • ESRB Rating: Everyone 10+
  • Platform: Xbox 360








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Thursday, October 2, 2008

Xbox 360 Live 1600 Points


Product Description

The Xbox Live 1,600 Points Card keeps your gaming experience updated and unique. Access content exclusive to Xbox by exchanging 1,600 points in the Xbox Live Marketplace. Try out new games with free demos and trailers and expand your games with free and premium content.Check out regularly updated and evolving online events like Game with Fame, Mystery Gamer, Xbox Live Calendar, and more.



Product Details

  • Amazon Sales Rank: #4 in Computer & Video Games
  • Brand: Microsoft
  • Model: 882224092098
  • Released on: 2006-06-15
  • Platform: Xbox 360
  • Dimensions: 1.00" h x .10" w x 7.40" l, 2.00 pounds

Customer Reviews

Good deal if You buy from Amazon Direct5
I have bought a few of these before at Target, for 14.99 onsale, but buying on Amazon directly from them is the best deal as long as you go for two or something else with them to get the free shipping. Depending on what state you are in there is no tax. So if that's the case it's a straight shot at 15.97 which is a nice deal. So many great games have come out on XBL lately you really are missing out on gems if you don't buy some of these AAA + arcade titles like Braid, Castle Crashers, Bionic Commando Rearmed, Geometry Wars 2. Plus a bunch more coming soon, and others if you have never bought any from the past.

The Xbox Live Arcade is a big part of the 360 experience, if you are not taking advantage of it you are missing out on a lot of the best original games to ever come out anywhere. Plus so many great remakes and updates to old classic games. Don't miss out on XBLA, if you have never bought points before it's not a big deal, just don't do anything foolish, like scratching off your code by rubbing too hard. Also buy these from Amazon or true retailers, not from Amazon Market place. To avoid some of the not so funny horror stories I have read here. If you follow those simple rules you will be fine, and will be enjoying a new way to get great original games you can't find anywhere else.

Essential for anybody using Xbox Live3
Microsoft "points" are essential to anybody using Xbox Live. Points are needed to download Xbox Live Arcade titles, Xbox Originals titles, add-on map packs, movies, videos, and music. Gamers connected to Xbox Live will eventually want to purchase additional content, so points will be required.

The 1600 Points card makes it easy to add points to any Xbox Live Gamertag account. Simply enter the 25-digit code on the console or on the website, and the points are added to the user's account, ready for immediate use. No credit cards or other information is required.

Points cards make excellent gifts for Xbox 360 gamers. They also make it easy for parents to budget points allocation and spending over a period of time. Points will also expand the functionality of the console, by allowing the gamer access to more content.

Unlike the plastic cards of the past, the newer cards are completely cardboard, with a tear-away strip that exposes the 25-digit number. Once used, instead of tossing away the plastic card, the cardboard card can now be recycled. Unfortunately, the plastic packaging seems excessive, which is my only major citicism of this item.

The Wonder of Xbox Live5
XBox Live is wonderful! I'm going to get more of these bad boys and get a 4000 points card or two.

Any way, XBox Live Arcade had a ton of great games I wanna download and a lot of content I want to try on my disc games!




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